Start in minutes: open MetaPerson Creator, drop in a face photo or selfie, and watch a fully rigged human appear on the canvas. The app aligns landmarks automatically, builds a clean mesh, and applies PBR textures that match skin tone, hair, and facial detail. Pick a body preset, tweak height and build, then layer clothing and accessories from the built‑in asset library. Use the expression slider to verify eye blinks, smiles, and phonemes, and run the pose checker to confirm the skeleton matches your target engine. When you’re happy, export to FBX, GLB, or USDZ and share a review link with your team.
Creating content is straightforward. Choose a motion clip (walk cycle, idle, wave) or import your own mocap, attach audio, and let lip‑sync map to visemes automatically. Drop in a studio HDRI, set three‑point lighting, and frame a quick 360 turntable or a short intro video for social posts. For tutorials and promos, use the timeline to blend motions, add camera cuts, and output a transparent‑background render for easy compositing. One click publishes a low‑size MP4 teaser or a high‑res still set for thumbnails, and you can post directly to your channels without leaving the app.
If you’re integrating into a pipeline, pick the mode that fits your constraints. The cloud API handles batch generation from image URLs when you need hundreds of characters with consistent naming, scale, and topology. The local SDK keeps assets on‑prem for studios with strict privacy rules, with GPU acceleration for fast turnarounds. Both paths deliver game‑ready rigs with standardized bone hierarchies, tangents, and LODs. Validate inside Unity or Unreal using the live preview, check material assignments, and lock in export presets so every artist ships with the same settings. Collaboration is real‑time, so modelers, animators, and producers can comment on the same file and track approvals.
For product teams and makers, toggle watertight mode to generate print‑ready meshes, auto‑thicken thin parts, and export STL for figurines. For AR and mobile, use decimation and texture baking to hit strict draw‑call budgets and push USDZ or glTF directly to your app. If you don’t have a reference photo, capture with the 3D camera tool to scan faces or props and refine them with the sculpt brushes for fast cleanup. Common workflows include e‑commerce try‑ons, branded mascots for livestreams, NPC prototypes for gameplay tests, onboarding avatars for training modules, and virtual hosts for events. Share a view‑only link with clients, gather notes, and iterate until it’s production‑ready.
Plus
$300.00 per month
6 000 avatars per month
+ $0,04 per extra avatar
45 hairstyles
Gender / age cluster detection
Head avatars<br>
Pro
$600.00 per month
25 000 avatars per month
+ $0,03 per extra avatar
All Plus plan features
Fixed head topology
Detachable hairstyle for Head avatars
Compute Head avatars locally
Custom data retention policy
MetaPerson full body avatars
Enterprise
Custom
Local compute/offline for MetaPerson avatars
REST API for MetaPerson avatars
Custom model topology and blendshapes
Custom hairstyles and outfits
Custom T&C
Dedicated Slack channel for support
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